The previous week, I had migrated the code base from XR interaction SDK to Oculus Integration SDK for Hand Based tracking and gesture control.
The oculus SDK caused the existing UI un-interact-able with ray interactor. Because most of the UI is done using canvas, I had to revert back to XR Integration SDK.
After that, I created the Audio Record Button for Recording the audio using the inbuilt microphone in Quest 2. The audio was clear and had no issues during playback.
The Messages sent are rendered in a Button. And when we press the button or chat we play the audio attached to it.
The existing plan is to create a flask server where audio can be stored and the users fetch using chat ID.
That's all for this week